基于unity的2d动画制作----基于c#语言开发

发布于:2021-12-03 12:29:10

基于unity的2d动画制作----基于c#语言开发,类似于《冒险岛》,只有一个游戏场景。成果图UI如图1所示。游戏成果视频已经上传B站:https://www.bilibili.com/video/BV1Cr4y1c75W




2dAnimation






图1


素材来源:Unity的Asset Store,Asset Store里包含许多开源库。


主要game的对象如右图所示:
主要用到的脚本有:


player的脚本主要代码如下:`

//author:刘家诚, last time:2020.10.15
private float x;
private float y;
public float speed = 5;
private Rigidbody2D _rigidbody_2D;
private Animator _animator;
// Start is called before the first frame update
void Start()
{
//2d的组件
_rigidbody_2D = GetComponent();
_animator = GetComponent();
}

// Update is called once per frame
void Update()
{
x = Input.GetAxis("Horizontal");
y = Input.GetAxis("Vertical");
//正方向行走
if(x > 0)
{
_rigidbody_2D.transform.eulerAngles = new Vector3(0,0,0);
_animator.SetBool("run", true);

}
//反方向行走
if(x < 0)
{
_rigidbody_2D.transform.eulerAngles = new Vector3(0, 180, 0);
_animator.SetBool("run", true);
}
if(x < 0.001f && x > -0.001f)
{
_animator.SetBool("run", false);
}
Run();
}

private void Run()
{
Vector3 movement = new Vector3(x, y, 0);
_rigidbody_2D.transform.position += movement * speed * Time.deltaTime;
}
//player碰撞检测用player做,并且要设置tag
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.tag == "Spike")
{
//如果碰撞到*铮敲磒layer消失即可。并且调用GameController的ShowGameOverPanel方法

GameController.Instance.ShowGameOverPanel();
Destroy(gameObject);
}
}

`
项目网盘链接地址,之后会传到github上:链接:https://pan.baidu.com/s/1lxSTiGQdZ-0Ji6B0z2XMMw
提取码:jc60
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